using UnityEngine;

namespace Screens
{
    [CreateAssetMenu(fileName = "ScreenData", menuName = "Screen Data", order = 0)]
    public class ScreenData : ScriptableObject
    {
        public float MoveDistanceY => moveDistanceY;
        public float MoveDuration => moveDuration;
        
        [SerializeField] private float moveDistanceY = 1.5f;
        [SerializeField] private float moveDuration = 0.5f;
    }
}
